The standard normal & z-table
- A normal distribution is like a histogram that has become a smooth bell curve.
- Probability is area under the curve.
- The total area is .
- Every normal curve can be converted to the master curve .
- Then every area comes from one table: .
Φ(z) = area to the LEFT of z
Φ(z) is always the area to the LEFT. Right tail, negative z, and “between” are all this one number plus a little arithmetic.
The curve is symmetric about the mean, so . The table gives , the area to the left of ; for a right tail use , and for a negative boundary use symmetry, . That is the whole table.
Drag : the shaded area to its left is , and the right tail is the rest.
z = 1.00·Φ(z) = P(Z < z) = 0.8413·right tail 0.1587
Turn any area into a single table lookup:
- Sketch the bell, mark 0, and shade the region you want.
- Left of a positive → read straight off.
- Right tail → .
- Negative → use symmetry, .
- Between and → .
| You want | z is | Φ expression |
|---|---|---|
| positive | ||
| positive | ||
| negative | ||
| either |
Worked example
Simplest rung: one tail, straight off the table
. Find and — the most basic lookup there is.
- Left of a positive : .
- The right tail is the leftover: .
Worked example
A negative z, by symmetry
; the other side mirrors it, .
Worked example
Between, straddling zero
. This is exactly the shape a “between” question collapses to after standardising. (9709/52/M/J/23 Q5)
Run the table backwards: a probability fixes a z
- The same table also works backwards.
- Given an area, hunt the body of the table for the closest value.
- Then read off the matching .
- This reverse lookup is .
- It is the gateway to every “find or ” question in §8.3.
Worked example
Inverse: read the table backwards
Find with . The closest body value is ; the leftover is “ADD 6”, a 4th figure of 4, so .
Worked example
Inverse with a NEGATIVE answer
Find with . The tail to the right is bigger than 0.5, so the boundary sits below 0 and is negative. Work with the mirror: , then put the sign back: .
Examiner note
Common mistake
Common mistake
Why one table works for every bell
Subtracting slides any bell so its centre sits at 0; dividing by rescales its width to 1. That maps any exactly onto — so one area table serves them all. Standardising (§8.2) is just that map.