Projectile Calculations
Projectile Calculations
- Every projectile calculation follows the same four steps. Time is shared by both directions: use whichever direction contains enough known information to find it.
The method
- Split the launch velocity: , .
- Vertical: use SUVAT with downward acceleration to find a time, height or vertical velocity.
- Horizontal: use . It can also provide time when horizontal distance is given.
- If the question asks for a height above the ground, add the release height at the end.
Worked example
Warm-up: a horizontal launch
An aircraft releases a parcel horizontally at 5.4 m s⁻¹. The parcel reaches the ground after 0.81 s. Find the release height and the horizontal distance travelled.
- A horizontal release means .
- Height: .
- Distance: .
(9702/21/M/J/20 Q2(b))
Worked example
Exam-style: an angled throw over a wall
A ball is thrown at 22 m s⁻¹ at 40° above the horizontal, from 1.2 m above the ground. A wall stands 36 m away. Find the height of the ball when it reaches the wall.
- Split: , upward.
- Time to reach the wall (horizontal): .
- Vertical displacement in that time (up positive):
- Height above the ground: .
(9702/21/M/J/24 Q2(b)(iii))
Common mistake
The explain variants
- Newer papers also ask projectile questions with no calculation: you compare two situations and explain, using the independence idea and energy.
Object B is thrown from a building with an upward vertical velocity of 3.0 m s⁻¹ and reaches the ground in time . It is then thrown from the same height at 6.0 m s⁻¹ at 60° to the vertical. State and explain how the new time to reach the ground, and the new landing speed, compare. (9702/23/M/J/25 Q1(c))
Show worked answer
- Time: the vertical component is upward, the same as before. The vertical motion is identical, so the time is the same. The extra horizontal motion does not affect the fall.
- Landing speed: the vertical landing component is unchanged, but the new throw also has a horizontal component that remains constant. Combining the two perpendicular components gives agreater landing speed.
- The variant map for projectiles: horizontal launch (the easiest), angled launch to a wall or target, time-comparison explain questions like the one above, and component questions (lesson 2.8). All of them start with the same split.
